Armors

From Farlands Dwelling Wiki
Jump to navigation Jump to search
Heavy Icon.png
Heavy
Sinks to the bottom of your bag
Float Icon.png
Float
Rises to the top of your bag
Conductive Icon.png
Conductive
Allows a Mana Network to pass through
Projectile Icon.png
Projectile
Ignores Status Spikes.png Spikes.
Pierce Icon.png
Piercing
Ignores Block.png Block.
Special Icon.png
Special
Cannot be found as loot from enemies or chests, can only be created by items or events.
Temporary Icon.png
Temporary
The item will be destroyed at the end of the combat.
Moveable Icon.png
Moveable
Can be dragged rather than clicked to be used. Has special effects depending on where it's dragged.
Alternate Icon.png
Alternate Use
Can be right-clicked to be used in a different way. This can be done outside of combat.



Armors

Sprite Name Type Rarity Size Cost Stats
Apron.png
Apron
Card Type Clothing.png

Card Type Armor.png
Common Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent footwear gets +1 Block.png Block

For each consumable in this row,
  • +1 Block.png Block

Each turn,
  • Adds 3 Block.png Block



1 Forge.png
Chipmunk Hood.png
Chipmunk Hood
Card Type Helmet.png

Card Type Armor.png
Common Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

Each turn,
  • Adds 2 Block.png Block

Each Combat,



1 Forge.png
Comfy Socks.png
Comfy Socks
Card Type Footwear.png

Card Type Armor.png
Common Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent footwear get +2 Block.png Block

For each row above this,
  • +0.75 Block.png Block



1 Forge.png
Crusader Armor.png
Crusader Armor
Card Type Clothing.png

Card Type Armor.png
Common Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent shields get +3 Block.png Block this combat
  • Adjacent weapons get +1 Attack.png Damage
  • Clothing items adjacent to this or diagonal to this get -2 Block.png Block

Each turn,
  • Adds 2 Block.png Block



Crusader Helmet.png
Crusader Helmet
Card Type Helmet.png

Card Type Armor.png
Common Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



  • Helmets in this row get -1 Block.png Block
  • Adjacent weapons get +1 Attack.png Damage
  • Shields below get +1 Block.png Block

If this is not in the top row,
  • Item is Disabled.png Disabled

Each turn,
  • Adds 1 Block.png Block



2 Forge.png
Dreamer's Shoes.png
Dreamer's Shoes
Card Type Footwear.png

Card Type Armor.png

Card Type Carving.png
Common Tag.png
2x1 Shape.png
No Cost.png
Use
Energy Cost 1.png
Summon
Top



For Each Space Above,

  • +1 Block.png Block

On Summon,
  • Draw a Carving



1 Forge.png
Head Dome.png
Head Dome
Card Type Helmet.png

Card Type Armor.png
Common Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

Each turn,
  • Adds 5 Block.png Block

When your turn ends,
  • -1 Block.png Block this combat



1 Forge.png
Honey Plate.png
Honey Plate
Card Type Clothing.png

Card Type Armor.png
Common Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



Each turn,

  • Adds 2 Block.png Block
  • Adds 1 Status Slow.png Slow to all enemies

Each turn,
  • Adds 2 Status Slow.png Slow to reactive enemy



1 Forge.png
Kettle Helmet.png
Kettle Helmet
Card Type Helmet.png

Card Type Armor.png
Common Tag.png
1x1 Shape.png
Energy Cost 0.png
TopTopTopTop



Can be used 1 time each combat


If this is not in the top row,
  • Disabled.png Disabled

On use,
  • Adds 3 Block.png Block

Each turn,
  • Adds 3 Block.png Block

1 Forge.png
Oven Mitt.png
Oven Mitt
Card Type Glove.png

Card Type Armor.png
Common Tag.png
Glove Shape.png
No Cost.png
TopTopTop



For each consumable to the right/left,

  • +1 Block.png Block

Each turn,
  • Adds 1 Block.png Block



1 Forge.png
Rough Scarf.png
Rough Scarf
Card Type Armor.png
Common Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



  • Clothing items below get +2 Block.png Block
  • Weapons below get +1 Attack.png Damage

Each turn,
  • Adds 1 Block.png Block



1 Forge.png
Penace Plate.png
Penace Plate
Card Type Clothing.png

Card Type Armor.png

Card Type Curse.png
Cursed Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



Each turn,

  • Adds 8 Block.png Block
  • Adds 5 Status Spikes.png Spikes to all enemies except your current target

When an enemy is defeated,
  • Remove 100% Status Spikes.png Spikes from all enemies



Ancient Armor.png
Ancient Armor
Card Type Clothing.png

Card Type Armor.png
Uncommon Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



Each turn,

  • Adds 5 Block.png Block
  • Adds 2 Status Spikes.png Spikes to self
  • Removes 3 Status Poison.png Poison from self




1 Forge.png
Archer Cap.png
Archer Cap
Card Type Helmet.png

Card Type Armor.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
TopTopTop



  • Arrows below get +1 Attack.png Damage

For each arrow below,
  • +2 Block.png Block

If this is not in the top row,
  • Item is Disabled.png Disabled

Each turn,
  • Adds 1 Block.png Block

1 Forge.png
Bracer.png
Bracer
Card Type Armor.png
Uncommon Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent armor gets +1 Block.png Block
  • Adjacent gloves get +1 Block.png Block

If a bow is present,
  • +3 Block.png Block

Each turn,
  • Adds 1 Block.png Block



1 Forge.png
Buckle Boots.png
Buckle Boots
Card Type Footwear.png

Card Type Armor.png
Common Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



For each item above this,

  • +1 Block.png Block

Each turn,
  • Adds 0 Block.png Block



1 Forge.png
Builderman's Hat.png
Builderman's Hat
Card Type Shield.png

Card Type Helmet.png

Card Type Armor.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



For each Structure below or in a diagonal line from this,

  • +1 Block.png Block

If this is not in the top row,
  • Disabled.png Disabled

Each turn,
  • Adds 1 Block.png Block



1 Forge.png
Bunny Hood.png
Bunny Hood
Card Type Helmet.png

Card Type Armor.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

Each turn,
  • Adds 1 Block.png Block

Each Combat,



1 Forge.png
Chain-Link Leggings.png
Chain-Link Leggings
Card Type Armor.png
Uncommon Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



Each turn,

  • Adds 4 Block.png Block

When an adjacent item is destroyed,
  • Armor items above get +1 Block.png Block this combat



2 Forge.png
Combat Gear.png
Combat Gear
Card Type Clothing.png

Card Type Armor.png
Uncommon Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent Weapons get +2 Attack.png Damage
  • Adjacent and diagonal shields get +1 Block.png Block
  • Adjacent armor gets +2 Block.png Block

Each turn,
  • Adds 3 Block.png Block



1 Forge.png
Combat Glove.png
Combat Glove
Card Type Glove.png

Card Type Armor.png
Uncommon Tag.png
Glove Shape.png
No Cost.png
TopTopTopTop



If there is a weapon to the right/left,

  • +3 Block.png Block

For each space to the right/left,
  • +0.25 Block.png Block

Each turn,
  • Adds 0 Block.png Block



1 Forge.png
Comfy Blanket.png
Comfy Blanket
Card Type Clothing.png

Card Type Armor.png
Uncommon Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



Each Combat,

  • Removes 1 Energy.png Energy
  • Adds 4 Status Regen.png Regen to self

Each turn,
  • Adds 1 Block.png Block



2 Forge.png
Fingerless Glove.png
Fingerless Glove
Card Type Glove.png

Card Type Armor.png
Uncommon Tag.png
Glove Shape.png
No Cost.png
TopTopTopTop



For each space to the right/left,

  • +0.25 Block.png Block

For each empty space to the left/right,
  • +0.75 Block.png Block

Each turn,
  • Adds 0 Block.png Block



1 Forge.png
Juggernaut Helmet.png
Juggernaut Helmet
Card Type Helmet.png

Card Type Armor.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop

Heavy Icon.png




If this is not in the top row,

  • Disabled.png Disabled

Each turn,
  • Adds 7 Block.png Block



2 Forge.png
Knight Leggings.png
Knight Leggings
Card Type Armor.png
Uncommon Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent and diagonal clothing and footwear give +1 Block.png Block

Each turn,
  • Adds 6 Block.png Block



2 Forge.png
Ninja Hood.png
Ninja Hood
Card Type Helmet.png

Card Type Armor.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

Each combat,
  • Adds 3 Status Dodge.png Dodge to self

When your turn ends,
  • Removes 50% of all Block.png Block on self



2 Forge.png
Reinforced Cap.png
Reinforced Cap
Card Type Helmet.png

Card Type Armor.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



  • Shields below get +1 Block.png Block

If this is not in the top row,
  • Disabled.png Disabled

Each turn,
  • Adds 3 Block.png Block



1 Forge.png
Reinfoced Glove.png
Reinfoced Glove
Card Type Glove.png

Card Type Armor.png
Uncommon Tag.png
Glove Shape.png
No Cost.png
TopTopTopTop



If there is a shield to the right/left,

  • +3 Block.png Block

For each space to the right/left,
  • +0.25 Block.png Block

Each turn,
  • Adds 0 Block.png Block



1 Forge.png
Safety Vest.png
Safety Vest
Card Type Clothing.png

Card Type Armor.png
Uncommon Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



Can't be Disabled.png Disabled by hazards


For Each Hazard in this row,
  • Adjacent and diagonal armor gets +1.5 Block.png Block

Each turn,
  • Adds 4 Block.png Block



1 Forge.png
Sandals.png
Sandals
Card Type Footwear.png

Card Type Armor.png
Uncommon Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



For each row above this,

  • +0.75 Block.png Block

Each combat,
  • Adds 1 Energy.png Energy



1 Forge.png
Skewer Shell.png
Skewer Shell
Card Type Helmet.png

Card Type Armor.png

Card Type Treat.png
Uncommon Tag.png
1x1 Shape.png
No Cost.png
Top



Pet gains:
-2 Attack.png Damage
+3 Status Spikes.png Spikes


Pet gains: If this is not in top row,
  • -2 Status Spikes.png Spikes

Pet gains: Each turn,
  • Adds 1 Block.png Block to self



Birthday Hat.png
Birthday Hat
Card Type Helmet.png

Card Type Armor.png
Rare Tag.png
1x1 Shape.png
Energy Cost 0.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

On Use,

On First Use (this turn),
  • +1 Energy.png Energy cost this turn

Each turn,
  • Adds 4 Block.png Block

Thank HP.png you for everything!


Cement Shoes.png
Cement Shoes
Card Type Structure.png

Card Type Footwear.png

Card Type Armor.png
Rare Tag.png
2x1 Shape.png
No Cost.png
TopTopTop

Heavy Icon.png




For each structure above,

  • +0.5 Block.png Block

For each row above this,
  • +1 Block.png Block



1 Forge.png
Chef's Uniform.png
Chef's Uniform
Card Type Clothing.png

Card Type Armor.png
Rare Tag.png
2x2 Shape.png
No Cost.png
Top



  • Cleavers adjacent to this get +50% Bonus Attack.png Damage
  • Consumables in this row get +3 Status Rage.png Rage

Each turn,
  • Adds 5 Block.png Block



1 Forge.png
Cleric Robes.png
Cleric Robes
Card Type Magic.png

Card Type Clothing.png

Card Type Armor.png

Card Type Manastone.png
Rare Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop

Conductive Icon.png




  • Wands connected to this get +1 Block.png Block

Each turn,
  • Adds 4 Block.png Block

  • 3 / 3 Mana.png Mana



1 Forge.png
Cursed Helmet.png
Cursed Helmet
Card Type Helmet.png

Card Type Armor.png
Rare Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop

Conductive Icon.png




  • Curses below get +1 Block.png Block
  • Curses below get +1 Attack.png Damage

If this is not in the top row,
  • Item is Disabled.png Disabled

When your turn ends for each curse below,
  • +1 Block.png Block this combat

Each turn,
  • Adds 2 Block.png Block

2 Forge.png
Fanciful Suit.png
Fanciful Suit
Card Type Clothing.png

Card Type Armor.png
Rare Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



helmets and gloves adjacent to this get +1 Block.png Block


Helmets adjacent to this get this effect applied,
  • Helmets in this row get +1 Block.png Block

Each turn,
  • Adds 1 Block.png Block



2 Forge.png
Fluffy Coat.png
Fluffy Coat
Card Type Clothing.png

Card Type Armor.png
Rare Tag.png
2x2 Shape.png
No Cost.png
Top



Each turn,

  • Adds 4 Block.png Block
  • All pets heal 1 HP.png HP




1 Forge.png
Geta Shoes.png
Geta Shoes
Card Type Footwear.png

Card Type Armor.png
Rare Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



Weapons above get +1 Block.png Block to self


For each space above,
  • +0.5 Block.png Block

Each turn,
  • Adds 0 Block.png Block



2 Forge.png
Gi.png
Gi
Card Type Clothing.png

Card Type Armor.png
Rare Tag.png
2x2 Shape.png
No Cost.png
Top



For each adjacent armor,

  • +1 Block.png Block on scratch

Each turn,
  • Adds 6 Block.png Block

On scratch,
  • Adds 0 Block.png Block



Hachimaki.png
Hachimaki
Card Type Helmet.png

Card Type Armor.png
Rare Tag.png
1x1 Shape.png
No Cost.png
Top



If this is not in the top row,

  • Item is Disabled.png Disabled

Each turn,
  • Adds 2 Block.png Block

On scratch,
  • Adds 2 Block.png Block



1 Forge.png
Headguard.png
Headguard
Card Type Shield.png

Card Type Helmet.png

Card Type Armor.png
Rare Tag.png
1x1 Shape.png
Energy Cost 1.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

On use,
  • Adds 5 Block.png Block

Each turn,
  • Adds 4 Block.png Block



1 Forge.png
Hover Boots.png
Hover Boots
Card Type Footwear.png

Card Type Armor.png
Rare Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop

Float Icon.png




For each row above this,

  • This item gets +0.5 Status Haste.png Haste

Each turn,
  • Adds 1 Block.png Block
  • Adds 0 Status Haste.png Haste to self



2 Forge.png
Loincloth.png
Loincloth
Card Type Clothing.png

Card Type Armor.png
Rare Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



If any other armor is present,

  • Disabled.png Disabled

Each turn,
  • Adds 9 Block.png Block
  • Adds 2 Status Haste.png Haste to self



3 Forge.png
Platform Shoes.png
Platform Shoes
Card Type Footwear.png

Card Type Armor.png
Rare Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop




For each row above this,
  • +3 Block.png Block

Each combat,
  • Adds 0 Block.png Block

Each turn,
  • Adds 0 Block.png Block

1 Forge.png
Thunder Glove.png
Thunder Glove
Card Type Glove.png

Card Type Armor.png
Rare Tag.png
Glove Shape.png
No Cost.png
TopTopTopTop



For each space to the right/left,

  • +0.25 Block.png Block

When attacked,
  • Creates a Thunder Bolt in an adjacent space to the right/left

Each turn,
  • Adds 0 Block.png Block



3 Forge.png
Banana Crown.png
Banana Crown
Card Type Helmet.png

Card Type Armor.png

Card Type Consumable.png
Legendary Tag.png
1x1 Shape.png
Energy Cost 2.png
TopTopTopTop



Can be used 1 time each combat


If this is not in the top row,
  • Disabled.png Disabled

Each turn,
  • Adds 3 Block.png Block

On use,
  • Reset the uses of consumables below


Bismuth.png
Bismuth
Card Type Gem.png

Card Type Helmet.png

Card Type Armor.png
Legendary Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



  • Closest weapon below get +5 Attack.png Damage

If this is not in the top row,
  • Closest weapon below get -5 Attack.png Damage



2 Forge.png
Cleric Hood.png
Cleric Hood
Card Type Magic.png

Card Type Helmet.png

Card Type Armor.png

Card Type Manastone.png
Legendary Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

Each turn,
  • Adds 1 Block.png Block

  • 5 / 5 Mana.png Mana



1 Forge.png
Cultist Mask.png
Cultist Mask
Card Type Helmet.png

Card Type Armor.png
Legendary Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop

Conductive Icon.png




For each curse below,

  • +1 Mana.png Mana

Each turn,
  • Adds 1 Block.png Block
  • Adds 0 Mana.png Mana to connected Mana.png Mana network



1 Forge.png
Body Bunker.png
Body Bunker
Card Type Clothing.png

Card Type Armor.png
Legendary Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent clothing items get +5 Block.png Block

Each turn,
  • Adds 7 Block.png Block



3 Forge.png
Ninja Pants.png
Ninja Pants
Card Type Armor.png
Legendary Tag.png
2x2 Shape.png
No Cost.png
TopTopTopTop



  • All items get -100% Status Regen.png Regen
  • All items get -100% HP.png HP

  • Adjacent and diagonal clothing and footwear give +1 Block.png Block

Each turn,
  • Adds 1 Status Dodge.png Dodge to self



1 Forge.png
Ninja Scarf.png
Ninja Scarf
Card Type Armor.png
Legendary Tag.png
3x1 Shape.png
No Cost.png
TopTopTopTop



For each adjacent clothing below,

  • +1 Status Dodge.png Dodge

When your turn ends,
  • Removes 100% of all Block.png Block on self

Each turn,
  • Adds 0 Status Dodge.png Dodge to self



1 Forge.png
Possessed Scarf.png
Possessed Scarf
Card Type Armor.png
Legendary Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



  • Adjacent Clothing items below get +1 Block.png Block

Each turn,
  • Adds 1 Block.png Block
  • Adjacent shields below are used



1 Forge.png
Red Beanie.png
Red Beanie
Card Type Helmet.png

Card Type Armor.png
Legendary Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



If this is not in the top row,

  • Disabled.png Disabled

When combat ends,
  • Adds 1 Max HP.png HP
  • -2 Gold



3 Forge.png
Red Sneakers.png
Red Sneakers
Card Type Footwear.png

Card Type Armor.png
Legendary Tag.png
2x1 Shape.png
No Cost.png
TopTopTopTop



On Take Damage,

  • Disabled.png Disabled for 2 combats

When combat ends,
  • Adds 2 Max Template:Hp



Tall Chef's Hat.png
Tall Chef's Hat
Card Type Helmet.png

Card Type Armor.png
Legendary Tag.png
1x1 Shape.png
No Cost.png
Top



For each consumable below,

  • Cleavers below get +50% Bonus Attack.png Damage

If this is not in the top row,
  • -1 Block.png Block

Each turn,
  • Adds 1 Block.png Block



1 Forge.png

Related Items

Sprite Name Type Rarity Size Cost Stats
Rusty Necklace.png
Rusty Necklace
Card Type Accessory.png

Card Type Curse.png
Cursed Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop

Conductive Icon.png




For each adjacent armor,

  • +1 Attack.png Damage

Each Turn,
  • Deals 0 Attack.png Damage to everyone



Mightnight Shotel.png
Mightnight Shotel
Card Type Melee.png

Card Type Weapon.png

Card Type Curse.png
Cursed Tag.png
Shotel Shape.png
Energy Cost 1.png
TopTopTopTop



For each armor in your backpack,

  • +2 Attack.png Damage to self

On use,
  • Deals 6 Attack.png Damage to all enemies



2 Forge.png
Steel Shotel.png
Steel Shotel
Card Type Melee.png

Card Type Weapon.png
Uncommon Tag.png
Shotel Shape.png
Energy Cost 1.png
TopTopTopTop



For each adjacent armor,

  • +1 Attack.png Damage

On use,
  • Deals 9 Attack.png Damage



2 Forge.png
Tomahawk.png
Tomahawk
Card Type Weapon.png

Card Type Melee.png
Uncommon Tag.png
1x2 Shape.png
Energy Cost 1.png
TopTopTopTop



  • Can be used 1 time each turn

If you have any armor,
  • -14 Attack.png Damage

On use,
  • Deals 20 Attack.png Damage



3 Forge.png
Pendant.png
Pendant
Card Type Accessory.png
Rare Tag.png
1x1 Shape.png
No Cost.png
TopTopTopTop



For each adjacent armor,

  • Adjacent Weapons get +2 Attack.png Damage




Battle Axe.png
Battle Axe
Card Type Weapon.png

Card Type Melee.png
Legendary Tag.png
1x3 Shape.png
Energy Cost 2.png
TopTopTopTop



  • Can be used 1 time each turn

If you have any armor,
  • -34 Attack.png Damage

On use,
  • Deals 45 Attack.png Damage



4 Forge.png
Wand of Miracles.png
Wand of Miracles
Card Type Magic.png

Card Type Wand.png
Legendary Tag.png
Wand Shape.png
Mana Cost 2.png
TopTopTopTop

Conductive Icon.png




On use,

  • Creates a Miracle shiv